MARC details
| 001 - CONTROL NUMBER |
| control field |
23987662 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
0000 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20260409152247.0 |
| 006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION |
| fixed length control field |
m |o d | |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
| fixed length control field |
cr_||||||||||| |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
250104s2025 flu ob 001 0 eng |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2024054577 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781003589068 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| Cancelled/invalid ISBN |
9781032963150 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| Cancelled/invalid ISBN |
9781032963242 |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
23987662 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
DLC |
| Language of cataloging |
eng |
| Transcribing agency |
DLC |
| Description conventions |
rda |
| 042 ## - AUTHENTICATION CODE |
| Authentication code |
pcc |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
PN 4731 |
| Item number |
.E87 2025 |
| 082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
794.8 |
| Edition number |
23/eng/20240108 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Epstein, Alex, |
| Relator term |
author. |
| 245 10 - TITLE STATEMENT |
| Title |
Crafty game writing : |
| Remainder of title |
secrets of great videogame narrative / |
| Statement of responsibility, etc |
Alex Epstein. |
| 246 3# - VARYING FORM OF TITLE |
| Title proper/short title |
Secrets of great videogame narrative |
| 250 ## - EDITION STATEMENT |
| Edition statement |
First edition. |
| 263 ## - PROJECTED PUBLICATION DATE |
| Projected publication date |
2503 |
| 264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Place of publication, distribution, etc |
Boca Raton, FL : |
| Name of publisher, distributor, etc |
CRC Press, |
| Date of publication, distribution, etc |
2025. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xviii, 184p.: |
| Other physical details |
ill.: |
| 336 ## - CONTENT TYPE |
| Content type term |
text |
| Content type code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media type term |
computer |
| Media type code |
c |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier type term |
online resource |
| Carrier type code |
cr |
| Source |
rdacarrier |
| 500 ## - GENERAL NOTE |
| General note |
Includes bibliographical references and index. |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc |
Includes bibliographical references and index. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
"Every writer dreams of creating their own game world and telling their own stories. But creating a new game from scratch is different from working on an established franchise. If you're writing for Star Wars or Assassin's Creed or the Marvel Universe, the groundwork has already been laid for you. But what if you are the person who has to lay that groundwork? Where do you start? How do you decide which, among the endless story options, is the right one? How do you create a story that plays nice with the gameplay and pulls the player in? Alex Epstein, an experienced narrative director who has worked on half a dozen new IPs, takes you step-by-step through the process of creating compelling new worlds and characters that feel real. Of course, many challenges are the same, whether you're creating your own game or working within a franchise. How do you make players think they have maximum freedom when they absolutely do not? What makes players inhabit a game story, not just skip past it? How can "dirty narrative" (a term Epstein coined) increase player engagement? Packed with practical tips, Crafty Game Writing: Secrets of Great Videogame Narrative will help you understand the invisible infrastructure of player-pulled storytelling for video games - whether you aspire to make your own indie game or create the Next Big Thing for a AAA studio. - The book is packed with tools to help the writer not only know what to write, but how to write it well. - The author has created the narrative for half a dozen entirely new games (not based on prior i.p.) and discusses how to build characters and worlds out of nothing. (Note: most video game writers, including game writing book writers, have worked in franchises.) - The book includes the semi-heretical "dirty narrative" writing technique, using mysteries, absences and translucent liars to pull the player into engagement with the game world and story"-- |
| Assigning source |
Provided by publisher. |
| 588 ## - SOURCE OF DESCRIPTION NOTE |
| Source of description note |
Description based on print version record and CIP data provided by publisher; resource not viewed. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Authorship |
| -- |
Vocational guidance. |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
| Relationship information |
Print version: |
| Main entry heading |
Epstein, Alex. |
| Title |
Crafty game writing |
| Edition |
First edition. |
| Place, publisher, and date of publication |
Boca Raton, FL : CRC Press, 2025 |
| International Standard Book Number |
9781032963150 |
| Record control number |
(DLC) 2024054576 |
| 906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
| a |
7 |
| b |
cbc |
| c |
orignew |
| d |
1 |
| e |
ecip |
| f |
20 |
| g |
y-gencatlg |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Library of Congress Classification |
| Koha item type |
Books |