MARC details
| 001 - CONTROL NUMBER |
| control field |
23522669 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
0000 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20260410111114.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
240118s2024 flu b 001 0 eng |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2023059019 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781032348506 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781032343235 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| Cancelled/invalid ISBN |
9781003324102 |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
23522669 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
DLC |
| Language of cataloging |
eng |
| Description conventions |
rda |
| Transcribing agency |
DLC |
| Modifying agency |
LC |
| 042 ## - AUTHENTICATION CODE |
| Authentication code |
pcc |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
TJ 211 |
| Item number |
.G36 2024 |
| 082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
794.8/3 |
| Edition number |
23/eng/20240125 |
| 100 ## - MAIN ENTRY--PERSONAL NAME |
| Relator code |
Editor |
| Personal name |
Roberts, Paul |
| 245 00 - TITLE STATEMENT |
| Title |
Game AI uncovered. |
| Number of part/section of a work |
volume one / |
| Statement of responsibility, etc |
edited by Paul Roberts. |
| 246 3# - VARYING FORM OF TITLE |
| Title proper/short title |
Game artificial intelligence uncovered |
| 250 ## - EDITION STATEMENT |
| Edition statement |
First edition. |
| 263 ## - PROJECTED PUBLICATION DATE |
| Projected publication date |
2404 |
| 264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Place of publication, distribution, etc |
Boca Raton, FL : |
| Name of publisher, distributor, etc |
CRC Press, |
| Date of publication, distribution, etc |
2024. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xvi, 200p. |
| Other physical details |
ill.: |
| 336 ## - CONTENT TYPE |
| Content type term |
text |
| Content type code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media type term |
unmediated |
| Media type code |
n |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier type term |
volume |
| Carrier type code |
nc |
| Source |
rdacarrier |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc |
Includes bibliographical references and index. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
"Game AI Uncovered: Volume One kicks off a brand-new series of books that focus on the development of artificial intelligence in video games. This volume brings together the collected wisdom, ideas, tricks and cutting-edge techniques from 20 of the top game AI professionals and researchers, from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including Hood: Outlaws and Legends, The Escapists 2, Sackboy: A Big Adventure, Call of Duty: Strike Team, GTI+ Club, Split/Second, Sonic All Stars Racing Transformed, Luna Abyss, Medal of Honor Heroes I & II, Age of Empires IV, Watch Dogs, Battlefield 2042, Plants vs. Zombies: Battle for Neighborville, Dead Space, and more. Contained within this volume are overviews and insight covering a host of different areas within game IA, including situational awareness, pathfinding, tethering, squad behaviours, coordination, auto-generating navigation link data, fluid movement, combining behaviour and animation systems, pedal control for cars, tactical positioning, level of detail, infinite axis utility systems, hierarchical state machines, bots for testing, reactive behaviour trees and more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development in your own games but will spark ideas for new approaches"-- |
| Assigning source |
Provided by publisher. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games |
| General subdivision |
Design. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Artificial intelligence. |
| 700 1# - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Roberts, Paul |
| Titles and other words associated with a name |
(Game programmer), |
| Relator term |
editor. |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
| Relationship information |
Online version: |
| Title |
Game AI uncovered |
| Edition |
First edition. |
| Place, publisher, and date of publication |
Boca Raton, FL : CRC Press, 2024 |
| International Standard Book Number |
9781003324102 |
| Record control number |
(DLC) 2023059020 |
| 906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
| a |
7 |
| b |
cbc |
| c |
orignew |
| d |
1 |
| e |
ecip |
| f |
20 |
| g |
y-gencatlg |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Library of Congress Classification |
| Koha item type |
Books |