Game AI uncovered. volume one / edited by Paul Roberts.
Publisher: Boca Raton, FL : CRC Press, 2024Edition: First editionDescription: xvi, 200p. illContent type:- text
- unmediated
- volume
- 9781032348506
- 9781032343235
- Game artificial intelligence uncovered
- 794.8/3 23/eng/20240125
- TJ 211 .G36 2024
| Item type | Current library | Call number | Status | Date due | Barcode | Item holds | |
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NILE UNIVERSITY OF NIGERIA - MAIN LIBRARY | TJ 211 .G36 2024 (Browse shelf(Opens below)) | Available | 0199675 | |||
Books
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NILE UNIVERSITY OF NIGERIA - MAIN LIBRARY | TJ 211 .G36 2024 (Browse shelf(Opens below)) | Available | 0199674 |
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| TJ 210 .M63 2025 Mobile Robots for Digital Farming | TJ 210 .S28 2025 IT auditing : | TJ 210 .S73 2025 Robotic Safety Systems | TJ 211 .G36 2024 Game AI uncovered. | TJ 211 .G36 2024 Game AI uncovered. | TJ 211.38 .I58 2025 An introduction to ethorobotics : | TJ 211.415 .V36 A robotic framework for the mobile manipulator |
Includes bibliographical references and index.
"Game AI Uncovered: Volume One kicks off a brand-new series of books that focus on the development of artificial intelligence in video games. This volume brings together the collected wisdom, ideas, tricks and cutting-edge techniques from 20 of the top game AI professionals and researchers, from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including Hood: Outlaws and Legends, The Escapists 2, Sackboy: A Big Adventure, Call of Duty: Strike Team, GTI+ Club, Split/Second, Sonic All Stars Racing Transformed, Luna Abyss, Medal of Honor Heroes I & II, Age of Empires IV, Watch Dogs, Battlefield 2042, Plants vs. Zombies: Battle for Neighborville, Dead Space, and more. Contained within this volume are overviews and insight covering a host of different areas within game IA, including situational awareness, pathfinding, tethering, squad behaviours, coordination, auto-generating navigation link data, fluid movement, combining behaviour and animation systems, pedal control for cars, tactical positioning, level of detail, infinite axis utility systems, hierarchical state machines, bots for testing, reactive behaviour trees and more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development in your own games but will spark ideas for new approaches"-- Provided by publisher.
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